load("/data/general/objects/base.lua")
local Stats = require "engine.interface.ActorStats"

newEntity{ base = "BASE_GLOVE",
	define_as = "ELEMENTAL_ARTIFACT", rarity=false,
	name = "Fiery Fists", unique=true, color=colors.RED,
	desc = "Flaming fists of legend",
	unided_name = "flaming fists",

	wielder = {
		combat_armor = 2,
		inc_stats = { [Stats.STAT_STR] = 3 },
		combat_dam = 2,
	},
}

newEntity{
	define_as = "ELEMENTAL_ORB", rarity=false,
	name = "Orb of Fire", unique=true,
	display = "o", color=colors.RED,
	type = "orb", subtype="elemental",
	desc = [[An orb dancing in flickering flame.]],
	unided_name = "orb", image="object/orb_fire.png",
}
